Software: Artec studio, Skinnect, Rhino, Keyshot,
Tools: Artec Spider, Artec Eva, Zues Scanner, 3D printer, 

 

Scan Me!


The aim of this project was to try and capture human hair, which is something that 3D scanners currently struggle with. 

This project involved a deep understanding and knowledge of 3D scanning and the software packages associated with it. These 3D scans were produced using various pre-scanning techniques and an assortment of tools and software packages for 3D capture/scanning.  For this exploration,  texture maps were not important. The focus was on capturing geometry of hair and facial features.  

img.1  
Scanner: Artec Spider
Software: Artec Studio, Rhino  

The Artec Spider by far captured the most detail, but was unable to pick up hair (both on the head and the beard)  

img.2
Scanner: Artec Eva
Software: Artec Studio, Rhino

The Artec Eva was less detailed than the Spider but managed to pick up hair. It did involve coating the hair in a powder to further aid the scanner to to capture hair (Fig.5).  Even so,  it build up hair as a  point cloud, which resulted in a mass, rather than individual hair. 

img.3
Scanner: Zeus
Software: Skinnect, Rhino

This scanner is open source and allowed the scan to be captured within different software packages (other than Artec Studio). It  resulted in the lowest resolution 3D scan. However, due to its lack of resolution, it was able to capture the overall form of the hair.  

The requirements of the project dictate which 3D scanner should be used. The Zeus scanner should be more than adequate when capturing the overall geometry (Fig.4// ABS .5 scale 3D print// .25 resolution), whereas the Artec scanners are a excel when an exact detail scan is needed.   

A possibility of the near future that intrigues me is the prediction and portrayal of the aging process. By predicting ones future self, we may begin to understand how we might age and what we might look like. As anatomical simulation becomes more advanced, a truer depiction of the aging process will be achievable within digital software. Currently, the best option is to vaguely predict the aging process through the use 3D modelling software or a traditional hand crafted approach.    

In the more distant future, 3D scanning will facilitate more than just the prediction of the future self. It will enable us to create the future self. The area I feel this would have the most application for is medicine; particularly in plastic surgery/human augmentation as well as the entertainment industry.  Partial scans of 5 individuals were used in the creation of img2 in order to try and create the ‘ideal’ face. Being able to accurately digitize and augment the human form will enable the medical field and entertainment industry to transcend the physical limits that currently face us in these sectors through digital means.